Saturday, September 16, 2017

Q&A with "The Four Horsemen" author, LeeMichael Charboneau

So what is The Four Horsemen series about?

The Four Horsemen series starts in the future around the year 2040. A secret government program is created to have a group of covert and elite soldiers who operate off the books and off the grid. They’re essentially mercenaries who receive their orders directly from the president. Though all four books are not yet written, the books are designed to cover a thirty to forty year span in an alternate reality created by fictitious events following the 2012 presidential election. Each book is told from the first person view of one of the characters, and the ending of one book overlaps the beginning of the next. Readers will get to the end of the series and reflect on the drastic changes both our nation and our planet undergo throughout the books.

The Four Horsemen author, LeeMichael Charboneau (2014)

What inspired you to write a novel such as
The Four Horsemen – I am the Fourth?

I have always enjoyed action and adventure movies and I have also been a very avid reader. What inspired me to write the books was imagining what I wanted to read. To better clarify, I found myself reading a book, or watching a movie and thinking to myself, “That’s great, but here’s what I think would have made it better, or more entertaining.” Upon creating my own concept, I then had the freedom to do whatever I wanted with the characters, the plot, etc. Writing has come naturally to me. As long as you understand the basics of what a story needs (protagonist, antagonist, plot, setting etc.) then the material just sort of flows. Many questioned after reading the first book why I opted to start a book series so far in the future. At first glance, it may seem easier to have started the book in the present. But in order to set the scene and create a prologue, you have to build the back story. You would need to incorporate real historical facts. Setting the book’s plot in the future gave me immense freedom. A couple pages of the prologue were real events, and as the prologue advances, the alternate history takes shape. There ends up being less work involved, because ultimately there are no real ‘facts’ to check as you cannot clarify actions and events from an era of history that has not happened yet.

Book 1 of 4 of The Four Horsemen series

Did you have any writing experience or take classes before you embarked on
The Four Horsemen series?

I took regular required English classes throughout grade school and college, but never anything specifically geared towards writing itself. In high school I was a member of a Power of the Pen writing club for a semester. I didn’t enjoy the club mostly because I had not evolved to a point where I enjoyed sharing my work with others. Ultimately I obviously did share my work in the form of self-publishing. Despite that, my views on this artistic avenue have generally not changed; I write for myself, and no one else. If I do share my work, I admit that I am not all too receptive to criticism. I started writing fiction when I was seven years old. It started on legal pads, and spiral notebooks, and overtime evolved to a traditional typewriter and computers.

Bryan Miller of Lunar Indie Studios stated that he used illustrated storyboards to provide the groundwork for his 2014 dystopian thriller, Tombstone Philosophy. Did you do anything similar to that when roughing out the story’s overall layout?

I used very limited methods to plan out the first book. I created my main characters with paragraph long biographies and created timelines on scratch paper to follow my plot and get to where I ultimately wanted to be. Beyond that, I started writing and the words just started flowing onto the pages.

The literary influences of LeeMichael Charboneau: Ray Bradbury and F. Scott Fitzgerald (l to r)

Were there any authors who influenced you on the path to becoming a writer?

I have always enjoyed the works of (Ray) Bradbury and F. Scott Fitzgerald. Both authors had such a great way of writing their novels that it kept readers glued to the book. Fitzgerald’s The Great Gatsby is probably the character I identify with most throughout the literary world, and subsequently Fitzgerald as an author.

In the dedication part of
The Four Horsemen – I am the Fourth, there is a quote from someone named Eugene who was close enough for you to mention him in your first book. Who was Eugene?

Eugene was just the nicest guy you ever met in your whole life. I worked with him for years at the Honeybaked Ham Company while I was in college. He was so incredibly smart, but in exchange he was very quiet and a little awkward just like me; I think that’s why we got along so well. He passed away from a massive heart attack in 2009 and the quote is the last thing we talked about before he died. We had talked about space history and he chuckled claiming to know more about Star Trek than anything in the real world. That weekend he called in sick and he never ended up returning to work. He seemed to know everything about everything. I continue to miss him and think about him often.

Did any films, movies or world events provide you any influence to the creation of
The Four Horsemen – I am the Fourth?

The book took me nine months to write the initial rough draft. World economic climate and the upcoming presidential election (2012) were drivers for the start of the book. This was where the idea of an alternate history began. I wanted a book that was entertaining to read with enough content to keep the reader captivated. It has its funny one liners, its serious moments, and at times absurd scenarios. Essentially what I wanted was my own version of The Expendables. All the while I thought to myself as I progressed, “What would you want to read?” So right there, I understand that my book will more than likely only be read by a niche market. Some read the books and critiqued the historic events I created. While everyone is certainly entitled to their opinion, some took the plot too seriously citing that certain things could not have happened. The books are meant to be entertaining. Though the reader is transported on a journey, it’s not intended to be a journey where the reader’s attention is pulled from the plot to dwell on fictional facts of an alternative history.

What made you decide to use dictator, Kim Jung-un as an antagonist for
The Four Horsemen – I am the Fourth?

Well, let’s keep in mind the world was a much different place seven years ago (2010). Back then he was more bark than bite and someone I don’t think anyone really took seriously. Much of the world laughed at him, so I figured, why not expand on that? He is so odd and eccentric that it really was an easy choice. The series begins with a newly unified Korea attempting to take over the United States. Throughout books and literature we see the enemy of America as China, Russia, and even some limited South American countries. Very rarely to you really see Korea doing anything of any substance in literature and film. The decision was made to run with a concept and a ruler who were very rarely portrayed.

The upcoming sequel to The Four Horsemen - I am the Fourth

You have a sort of literary/artistic relationship with fellow author, Bryan Miller, who also provided you the cover illustration and creative direction for your novels. How did you two meet and engage in this sort of partnership?

Bryan and I attended the same high school and graduated the same year. We formed a friendship as we both appeared at events and homes of mutual friends. I honestly think small talk was really how we got to where we are today. “Hey I’m a writer!” “Hey I’m into graphic design!” There was definitely something there where we felt a partnership would be mutually beneficial for our talents. He may disagree, but I feel that the book covers are so much cooler and nicer than any of the content in any of the books; that’s just me. After seeing what Bryan could do, I acknowledged that whoever designed the books themselves would have to be talented enough to catch the eye of a prospective reader. I gave him free reign to create whatever he wanted based on a limited restriction of a color scheme chosen by me. The result? Mind blowing covers better than I could have ever imagined.

The Four Horsemen – I am the Fourth
was part one of a four-part series of novels, the other three are The Chronicles of John Wallace, I am my Father’s Son, and They Gave Me Life. How’s the progress on those sequels, and what do we (the reader) get to expect from Carl Jackson, John Wallace and the rest of the Horsemen?

There was an immense amount of self-produced fanfare upon the completion of the first book. Keeping in mind that I didn’t write the book specifically for money, I think that a little part of my brain was hoping that it would take off, become popular, and I’d make a ton of money. Who wouldn’t like that? But it didn’t. I spent so much money on posters, promotional materials, and the books themselves that I essentially broke even on the whole journey. I think I saw that as sort of a failure despite the fact that money and notoriety were not why I did this. I made it about a third of the way through the second book, The Chronicles of John Wallace. I couldn’t get moving enough to drive it home and finish it yet. To try and maintain motivation in the series, I began writing the third book, I am my Father’s Son, but unfortunately I’m not any closer to a sequel than I was when I began writing them. I have not abandoned the series, nor do I plan to. Completing the series is something that I want to do, but I am unable to provide a time frame at this time. The reader can expect to see each character pushed to their limits in various ways. Each person’s personality will be clear, but at some point in each book, readers will see them put in a position to make choices that would otherwise contradict their normal instincts. Though the books are each told through the eyes of one specific character, readers can expect everyone to be tested at one point or another.

The Four Horsemen series as a part of Earth-2 of Lunar Indie Studios' Lunarverse

In the upcoming three novel,
The Four Horsemen - I am my Father’s Son, there are rumors based on the Lunar Indie Studios’ official Lunarverse timeline of a considerable time gap between the end of Book II and III (spanning between 2044-2079); any particular reason for the time gap?

I want to keep the plot flowing through the books. Yes, there is a time span of thirty-five years, but it allows me to prolong the literary life of some of the characters in special ways. I go back to what I would want to read, and I would want a series that expanded beyond one era of history. I think readers that follow the plot to the very end will be pleased with how the series concludes.

Where can readers obtain a copy of your novel?

Readers can pick up The Four Horsemen: I am the Fourth from big name retailers like Amazon, Kobo, iBooks, Barnes and Noble, and Lulu.com. The best price is on Lulu.com. Lulu is a self-publishing site which has given me 100% control over my projects. With that being said, after the initial release and a specific period of time, I placed (and will place on all future books), a permanent discount on the book. Readers can choose whichever medium suits them best, so there are hardcovers, paperbacks, and e-book copies to enjoy.

Thursday, August 17, 2017

Battle Data - "G" Q&A

Continuing on with my original run, I've decided to make a third (and at the time final) Battle Data video on the Resident Evil franchise: Battle Data - “G”. I've been asked multiple questions regarding this little video's creation, some technical, some personal, so I thought I'd share my questions and answers on this Blogger post

So what is Battle Data - “G”?

Battle Data - “G” is an info video that focuses on the G-Virus malformations of Dr. William Birkin from Resident Evil 2 and of each form's attributes. It can be seen here on YouTube in fabulous HD.

Does the “G” stand for anything specific?

I think it was meant to be ambiguous *laughs*. The “G” was speculated to stand for Gene or Genome or even God since the G-Virus vaccine in Resident Evil 2 was named DEVIL, but nothing official to my knowledge has been confirmed by CAPCOM.

Intended lineup for Series 1 of Lunar Indie Studios' Battle Data videos.

Does Battle Data - “G” focus on all the “G” incarnations throughout the Resident Evil series or just Birkin?

Just Birkin. At the time, I was first getting my feet wet with the whole Battle Data series, and to me I wanted to focus on a singular subject, so I did William Birkin's five malformations in this video. Curtis Miller from Resident Evil – Damnation will be featured in a future Battle Data video, and the incompatible “G” creatures will be featured in the upcoming video, Battle Data - Parasitic.

What was your biggest challenge with Battle Data - “G”?

Editing the creature artwork for the five “G” transformations. I remember some of them were of better quality than others, so I had to use some filters to smooth out the pixelation and other faults that images had when viewed at 720p. Birkin's G-IV form I remember I had the biggest issue with, I think I had to redo that damn thing three times before I got it right!

William Birkin's five malformations from Darkside Chronicles adaptation of Resident Evil 2

What was your biggest accomplishment with Battle Data - “G”?

I was proud that I found a way to properly transition different background music to “G”. A friend of mine told me that his gripe with B.O.W. Battle Data - Tyrant was that the background music was looped and after a few minutes it would get annoying. Since the OST for Resident Evil 2 has been acclaimed and each malformation had a different theme, I wanted to incorporate each theme to make the video better, and in a way to evolve the Battle Data videos as they progressed. This method helped me out quite a bit with my future videos.

You released a “Reveal Trailer” on your YouTube channel that promoted Battle Data - “G” after the release of Zombie Evolution; did you think it helped promote your upcoming videos?

I'd like to think so! It was fun making these quick 30-second trailers, but it was a lot of work for something that would be up for about a month, and I didn't want the taglines for the Reveal Trailers and the actual ending taglines to become repetitious, so I ended them with Los Illuminados and decided to work on a Channel Trailer that would promote the year's planned Battle Data videos. That way those who look around will know what to expect, and newcomers will be surprised with the next one. 

Will you be doing another video on William Birkin since CAPCOM has plans on doing a remake on Resident Evil 2?

I'm satisfied with what I have with Battle Data - “G”. Unless there are any significant changes with Birkin with the remake, I have no intention of redoing Battle Data - “G” when there's other content just waiting to be uncovered!

Elza Walker, Sherry Birkin and John Kendo from Resident Evil 1.5

Is there anything you're looking forward to with the upcoming RE2 remake, or anything that you hope would be added?

I was very impressed with hope CAPCOM drastically improved the first RE game with a remake back in 2001. If they did wonders with a game with unnecessarily laughable moments like RE, imagine what they can do with RE2. As for the addition, I hope to see the return of Elza Walker -the female character that Claire Redfield would eventually replace from the scrapped beta of RE2- I know it's unlikely she'll be a main character, but maybe she could be a supporting character or even an Easter Egg like what they did with the zombified Brad Vickers.

You can check out Battle Data - "G" and other great videos from the Lunar Indie Studios official YouTube channel.

Lunar Indie Studios is a creative smorgasbord that focuses on art, literature and video. 
You can visit Lunar Indie Studios on their official website site, Facebook or Twitter 
for updates on their latest projects.

Wednesday, January 27, 2016

B.O.W. Battle Data - Zombie Evolution Q&A

After getting the hang on video production, I've decided to make a second Battle Data video on the Resident Evil franchise: B.O.W. Battle Data - Zombie Evolution. I've been asked multiple questions regarding this little video's creation, some technical, some personal, so I thought I'd share my questions and answers on this Blogger post. 

So what is B.O.W. Battle Data - Zombie Evolution? 

B.O.W. Battle Data - Zombie Evolution is an info video (much like its predecessor: B.O.W. Battle Data - Tyrant) that focuses on T-Virus Zombies from the earlier Resident Evil games, and their progressive mutations through the process of V-ACT (Virus-Activation). It can be seen here on YouTube in fabulous HD. 

Zombies that mutate? 

Yup. Depending on the strain of the T-Virus, human infectees can either progressively mutate into Lickers as the virus ravages their system, or if they're incapacitated, are later revitalized by the T-Virus and made stronger, faster and harder to killer. Those are Crimson Heads (like the infected from 28 Days Later).

The two possible mutations of the T-Virus zombie via V-ACT: Crimson Head and Licker
What was your biggest challenge with B.O.W. Battle Data - Zombie Evolution? 

Despite it being much shorter than the previous B.O.W. Battle Data, I wanted to take a different approach to introducing the video. So I opened up with the viewer looking through a File from the GameCube version of the Resident Evil remake that briefly describes V-ACT. 

You mentioned that you were going to work on “G” as the final B.O.W. Battle Data, are you still going to have that be the last one? 

I actually have a lot of fun making these videos. There is an original video that I plan on working on first, then after that I have Lisa Trevor and the Cleaners from Resident Evil: Survivor next in terms of B.O.W. Battle Data videos. As long as I can find high quality images to place for each creature, I think I can cover a lot of the baddies in the Resident Evil franchise. Right now I want to focus on the classic baddies that I sort of grew up with (Resident Evil to Resident Evil - Code: Veronica).

Next B.O.W. Battle Data: The G mutations of Resident Evil 2's William Birkin

Are there any creatures you want to work on but can't because of the limited access of high quality images? 

I'd really like to make one on the Hunters! There's so many variations like the Tyrants, but about half of them aren't presentable. Another would be of Albert Wesker (despite him not being a B.O.W.) I want to do him as his S.T.A.R.S. incarnation, then his Mr. Smith incarnation and finally his Uroboros incarnation. Unfortunately all they have are scanned images of his Uroboros form, and you can definitely tell they're scanned. Sooner or later I'd like to start a Battle Data collection for characters that aren't B.O.W.s like Pyramid Head from the Silent Hill series, Raziel from the Legacy of Kain series, or even Gex from the GEX games. 

Anything you'd like to tell the fans of your B.O.W. Battle Data videos? 

Yeah, stay tuned! I'm curious to see how far I can go with making these things #projectw #losilluminados #leeches #nyx #hinthinthint

You can check out B.O.W. Battle Data - Zombie Evolution and other great videos from the Lunar Indie Studios official YouTube channel.

Lunar Indie Studios is a creative smorgasbord that focuses on art, literature and video. 
You can visit Lunar Indie Studios on their official website site, Facebook or Twitter 
for updates on their latest projects.

Wednesday, January 13, 2016

Lands of Lore - Guardians of Destiny [Cutscenes & Speaking Stones] Q&A

After working on B.O.W. Battle Data - Tyrant, I wanted to try out some more videos now that I was more experienced with video production. While on break, I had some more B.O.W. Battle Data videos that I wanted to bring to life; but to dust off my now dormant skills, I first made a full fledged compilation for the Westwood Studios classic, Lands of Lore - Guardians of Destiny. During the video's creation, I've been asked multiple questions regarding little video's creation, some technical, some personal, so I thought I'd share my questions and answers on this Blogger post.

 So what is Lands of Lore - Guardians of Destiny [Cutscenes & Speaking Stones]? 

Lands of Lore - Guardians of Destiny [Cutscenes & Speaking Stones] is a compilation of the game’s FMVs and descriptions of those scenes, including the multiple endings that made this game quite replayable.

The Lands of Lore series by Westwood Studios, as well as some of their other hits.

 What are Speaking Stones? 

Speaking Stones are recording devices used to capture unaltered footage from the Lands of Lore world. The player can find these devices throughout the game and they’re used to help explain the backstory to many of the things that happened that leads up to Guardians of Destiny.

What was your motivation behind making a compilation? 

I first bought Lands of Lore - Guardians of Destiny many years ago after seeing the preview trailer that was featured in Westwood Studios’ Command and Conquer - Red Alert. It was the visuals in the game what won me over. The gameplay, however, was quite difficult (especially at the Dracoid Cemetery) and I ended up stuffing it in a closet for the past decade. Then I came across this detailed playthrough on the game by a YouTuber named Siaynoq8 and it helped me beat Guardians of Destiny. His commentary on the game’s mythology was quite fascinating and it inspired me to make a video with the cutscenes.

One of the more action packed cutscenes in Lands of Lore - Guardians of Destiny

What makes your video different compared to the dozens of other cutscene videos out there? 

This video contains all of the significant cutscenes that make up Lands of Lore - Guardians of Destiny. A lot of the videos on YouTube contain most of the multiple endings or a handful of scenes that deemed essential or interesting to the story, mine contains all of that in one single video. I excluded the variants of several scenes in the game and cutscenes of Luther dying that aren’t in the Bad Endings, but nevertheless have the definitive collection in a otherwise nearly-forgotten game. 

Were there any difficulties you ran into while making Lands of Lore - Guardians of Destiny [Cutscenes & Speaking Stones]? 

Making sure my little add-ons weren’t out of place, that and the extensive research to make sure the descriptions were accurate. The game was made in 1997 and even at 720p, I wanted my logo and the Description text to look like it was a part of the game itself. So I found a way to pixelate the logo and the description text just enough so it would be legible and match the graphics of the game. 

Is there any way for us to play Lands of Lore – Guardians of Destiny with computers today? 

There are some online retailers like GOG and Origin that sell digital copies of Guardians of Destiny. That would be the best way if you have Windows 7 and up, that and you can bundle all three games for real low cheap! Windows XP and below you can still play it through the original discs or through DOSBox. I think Guardians of Destiny is available for PC only, so Mac users will have to be a little crafty if they want to play it on their computer.



You can check out Lands of Lore - Guardians of Destiny [Cutscenes & Speaking Stones] and other great videos from the Lunar Indie Studios official YouTube channel.

Lunar Indie Studios is a creative smorgasbord that focuses on art, literature and video. 
You can visit Lunar Indie Studios on their official website site, Facebook or Twitter 
for updates on their latest projects.

Monday, January 11, 2016

B.O.W. Battle Data - Tyrant Q&A

So after nearly two months of working on this, I finally finished my video project, B.O.W. Battle Data - Tyrant. It is a video that I am very proud of, since it hasn't been done at this level by video savvy fans of the Resident Evil series before today. During the video's creation, I've been asked multiple questions regarding little video's creation, some technical, some personal, so I thought I'd share my questions and answers on this Blogger post. (Originally posted in June, 2015)

So what is B.O.W. Battle Data - Tyrant? 

B.O.W. Battle Data - Tyrant is an info video dedicated to the Tyrant-type B.O.W.s created by the Umbrella Corporation in CAPCOM's Resident Evil game series. It can be seen here on YouTube in fabulous high definition *laughs*.

The T-103, also known as Mr. X in both Prima's RE 2 strategy guide and S.D. Perry's novel adaptation of the game.

What made you want to make B.O.W. Battle Data – Tyrant?

I’ve always been a huge fan of the Resident Evil franchise. The Tyrants have always made a terrifying presence in the first half of the RE game series. A lot of the fan videos I’ve seen on YouTube that focused on the Tyrants were either slideshows of concept art or tribute music videos with spliced clips. After seeing the Heroes Mode Trailer from Resident Evil - Operation Raccoon City, I wanted to make something in the same style as that trailer, but focused more on the Tyrant-type B.O.W.s rather than the heroes and villains of the earlier RE games. Elements from ScrewAttack’s Death Battle videos and the ending character bios from Mortal Kombat: The Journey Begins also helped me with this.


What program(s) did you use make B.O.W. Battle Data - Tyrant?

I used Adobe After Effects for the animation, Photoshop for the Tyrant stills and the text graphics and WavePad for the video’s sounds and BGM.


What was the toughest part about making B.O.W. Battle Data - Tyrant?

Learning how to use After Effects. I’ve never used AE before, having to rely on Macromedia Flash 101 from high school, and other Adobe graphic design programs to start off with. Thankfully there wasn’t anything too complicated, and the wonderful tutorials on YouTube helped me learn how to use motion tweaks, that command prompt effect, the flash transitions, etc.


Since this is a Tyrant video, I noticed that the T-092, the Parasite Super Tyrant and the Tyrants from Damnation weren’t included in B.O.W. Battle Data. Any reason why they didn’t make the cut?

There were a lot of Tyrants that I wanted to use, but finding pics that were presentable for 720p was tough to find. That and the video would’ve been much longer than it already is, so I restricted it to including the Tyrants that were intentionally made by Umbrella. The T-092 from Dead Aim was born out of desperation and circumstance after Morpheus D. Duvall was gravely wounded by Fong Ling, while the Parasite Super Tyrant was considered a mutation since the NE-β Type parasite grafted itself onto a T-103, transforming it into a hybrid creature. The Tyrants from Damnation were likely created after Umbrella’s downfall, as their size and power limiter design were quiet different compared to the T-103s we all know and love.


Will there be any more B.O.W. Battle Data videos like the one with the Tyrants?

I’ll be taking the summer off from video production, but when fall comes I plan on working on B.O.W. Battle Data – Zombie Evolution. That one will focus the V-ACT transformations that the T-Virus zombies go through as either Crimson Heads or Lickers. After that, I have no plans on making other B.O.W. Battle Data videos.

Coming this fall, B.O.W. Battle Data - Zombie Evolution. Zombie > Licker or Crimson Head


Why not work on a Battle Data video on the more modern enemies in the Resident Evil world like Haos, Las Plagas or the Majini?

No interest *laughs*. As much as I like the monsters from those games, the ones from the earlier games had a greater impact on me. Maybe my videos will inspire others to make videos like that just like how the Heroes Mode Trailer inspired me to make B.O.W. Battle Data - Tyrant.


Any words of advice to those inspiring in video production.

Don’t let your lack of knowledge limit your creativity in making things. If you don’t know how to do something, look it up! Google and YouTube had great resources in helping me make B.O.W. Battle Data – Tyrant be more than just an idea. And if something doesn’t quite work out, improvise!




You can check out B.O.W. Battle Data - Tyrant and other great videos from the Lunar Indie Studios official YouTube channel.

Lunar Indie Studios is a creative smorgasbord that focuses on art, literature and video. 
You can visit Lunar Indie Studios on their official website site, Facebook or Twitter 
for updates on their latest projects.

Wednesday, January 6, 2016

[Gex 3: Deep Cover Gecko] Quotes Q&A

Before I could tackle on a video project as complex as B.O.W. Battle Data - Tyrant, I worked on another audio-related video from Crystal Dynamic's 1999 classic, Gex 3: Deep Cover Gecko. During the video's creation, I've been asked multiple questions regarding little video's creation, some technical, some personal, so I thought I'd share my questions and answers on this Blogger post.

 So what is [Gex 3: Deep Cover Gecko] Quotes?

[Gex 3: Deep Cover Gecko] Quotes is a compendium of quotes from the anthropomorphic gecko, Gex in the American version of Deep Cover Gecko as voiced by Dana Gould.

Dana Gould: the voice actor and quip writer for the American version of the Gex series.

 Why work on a compilation?

No one had done it before for Gex 3. I absolutely love the quote compilation for the first Gex by MNH Studios, and it wasn’t hard to unlock the debug menu for Deep Cover Gecko and record the quotes one quip and a time, so I did it.

What was the most difficult part of making [Gex 3: Deep Cover Gecko] Quotes?

Making the rest between quotes short and consistent. With [Gex] Quotes, the quotes were rapid fire one after another, I had to make the rests less than ten milliseconds apart. Considering that I had hundreds of quotes to do that with, it was rather time consuming, but rewarding in the end.

Cover art for the Playstation version of Gex 3: Deep Cover Gecko with model Marliece Andrada

 I take it you’re a fan of the Gex series?

I am, the first game is my favorite. Gex was one of the first Playstation games I’ve played when my friend rented the system and a few games from Blockbuster. I love sidescrollers and the quotes are still fresh and funny to me even from a Generation-X character. With Deep Cover Gecko, now I felt that Gould’s script for Gex seems stale and rather corny (he milked the Austin Powers thing to death). Then again, you can say the same about the first or second game, I’ll always treasure the first one.

Any interest in making a quote compilation for Enter the Gecko?

Doubtful. I tried doing that right after I finished this video, but I ran into some technical issues with the recording from that particular game and eventually gave up. I’m sure someone will take on that task for Enter the Gecko just as I did for Deep Cover Gecko.

You can check out [Gex 3: Deep Cover Gecko] Quotes and other great videos from the Lunar Indie Studios official YouTube channel.


Lunar Indie Studios is a creative smorgasbord that focuses on art, literature and video. 
You can visit Lunar Indie Studios on their official website site, Facebook or Twitter 
for updates on their latest projects.

Tuesday, January 5, 2016

Silence of a Silhouette - Goodbye Sunshine (Lyrics) Q&A

So on my quest to learn Adobe After Effects, I produced and uploaded my first video project, Silence of a Silhouette - Goodbye Sunshine (Lyrics). This is considered my firstborn in video production, and something I am very proud of since making lyrics videos properly is more difficult than I expected. During the video's creation, I've been asked multiple questions regarding little video's creation, some technical, some personal, so I thought I'd share my questions and answers on this Blogger post. 

So what is Silence of a Silhouette – Goodbye Sunshine (Lyrics)? 

It's a lyric video of the song Goodbye Sunshine by the Cleveland rock band, Silence of a Silhouette. The song plays, I have the words on screen fade in out in sync to what’s heard to a studio recording... that’s it really *laughs*. It can be seen here on YouTube in fabulous high definition.


Silence of a Silhouette members (l to r) Justin Sobota (bass), Jeff Hourmouzis (rhythm guitar, keyboard, backup vocals), Danny Smith (lead vocals), Andy Puch (lead guitar), Jeffrah Koteles (drums)

What made you want to work on a lyrics video? 

I thought it was a great video to start on before I can tackle the more complex projects. What got me into video production was my desire to make an info video on the Tyrants from CAPCOM’s Resident Evil game series. A friend recommended Adobe After Effects as the program to use to make it, and of course I’ve never used it before. I had to start slow with simpler videos before I could make B.O.W. Battle Data - Tyrant, so I took on two video projects to work on that no one had done before. So I did a lyric video on one of my favorite songs and a quote compilation on Gex 3 - Enter the Gecko. 

Why that particular song? 

At the time, YouTube only had live recordings of Goodbye Sunshine from shows. The recordings didn’t do that song justice, so I decided to make a lyrics video of it from a studio recording, and now viewers can enjoy the song from a better format.


Cover art for Silence of a Silhouette's 2008 album, Escaping Reality

Have you ever met Silence of a Silhouette before or had ever seen them live? 

I wish… I first heard them on a college radio station about a year or so after they broke up. 

Any idea where you can get their music? 

Their digital album Escaping Reality can be sold on Amazon here.

You can check out Silence of a Silhouette - Goodbye Sunshine (Lyrics) and other great videos from the Lunar Indie Studios official YouTube channel.


Lunar Indie Studios is a creative smorgasbord that focuses on art, literature and video. 
You can visit Lunar Indie Studios on their official website site, Facebook or Twitter 
for updates on their latest projects.